Andreas' Gaming
Clichés
Dealing with Cheaters - The Movie
After reading the hilariously
funny "Grand
List Of Console Role Playing Game Clichés", Mr Rehn had the brilliant
idea that we should make a list for genres where we are more experienced:
Real-Time Strategy and First Person Shooter Games. So here they are. Please
send me
your suggestions! You will be credited
in the list at the bottom.
|
MMORPG Game Clichés |
 |
- The Drop Rate Rule
Quests for items with low drop rates will never be completed without at least
one death. D
- The Graveyard Zoning Law
The Graveyard will always be far enough away from interesting dungeons that
any really good loot will expire by the time you return. D
- The Healer Class Rule
Priests may not carry edged weapons for ethical reasons, but have no problem
bashing heads in with a spiked mace. D
- The Rare Spawn
Rule
When you finally find that rare spawn, you are about to get ganked. D
- The Sound Travel Rule
You can shoot the sentries outside a door with a rifle, but their colleagues
inside won't hear you. D
- The "Noob yelling"
Behavioral Syndrome
If you don't know the exact rules of conduct, it is permissible for high
levels to yell "Noob!" regardless of whether the rules are
actually written down
somewhere or not.
- The Bag Size Restriction
Rule
The number of valuable items to collect on a quest is equal to the
number of available bag slots plus one. BB
- The Tourist Information
Rule
The prominence of a location is proportional to the probability that
some idiot will ask where it is located on the general chat channel. (e.g.
"duz anybody kno wher is Ogimar?") BB
- The Useless Companion
Rule
The more you need a partner to complete a quest, the more 14 year old
players will be available to help, add you to their friends list and nag you
to hell every time you log on. BB
| RTS Game Clichés |
 |
- The Base Security Achilles
Heel Clause
Bases covered by an impenetrable security grid will always locate the power
supply outside the barrier. MR
- The Unbalanced Weapons of
Mass Destruction Axiom
Enemy rocket launchers carrying nuclear missiles can safely be destroyed at
point blank range. MR
- The Technology Reset Rule
No matter how many technological advances you have researched you always have
to start a mission inventing the barracks, then the factory, then the radar
station, then the airbase and so forth... MR
- The Power over Aesthetics
Rule
Heroes are the only soldiers allowed to paint their tanks in a colour of their
choosing. MR
- The Hazmat storage
regulation
If there be barrels, they will be explosive. MR
- The Balanced secondary unit
rule
Any cool capability, such as being able to transport other units, is always
connected with great vulnerabilty. D
- The Balanced secondary unit
corrollary
...or can only be used once per hour. MR
- The Bonus crate "There
ain't no justice" rule
Bonus crates will always improve crappy units, but if a great unit takes the
crate, that unit will be blown up. D
- The Enemy Patrol rule
Enemy patrols will all suffer from a bad case of alzheimers, as you can safely
attack and retreat from the same area repeatedly. MR
- The Mercenary Presence Rule
There will always be a civil war/mercenary unit/etc. so that you can engage
units of your own side. MR
- The Pointless Mission
Objective Directive
To vanquish the enemy you are told to place the psi-emitter (disable
his defence grid, blow up their big weapon, etc...) in the heart of their
base, but when you finally reach it there will be nothing left to destroy
anyway. MR
| FPS Game Clichés |
 |
- The Defence Planning rule
No matter how well defended and impenetrable the enemy fortress may be, there
is always an open unlocked hatch available some 50ft from the main gate, and
as it happens, it is completely unguarded. MR
- The Strong Gravity rule
You can take ten rockets in the belly, but a jump from a crate down on the
floor will kill you. MR
- The Allies Rule
If there are actually allied soldiers in the game, you will soon be required
to fight them. MR
- The Enemy Logistics Imperative
The enemy usually designs his secret facilities to require his minions to
travel on a conveyor belt (running in the opposite direction), jump over a
lava stream, smash open locked grates and traverse a set up of trip mines when
moving from the armoury to the gunnery position. No wonder the enemy weapons
you salvage are always short on ammo. MR
- The Weak Neck Anatomical Rule
You'll have little trouble stocking up on a dozen or so weapons larger than
you torso (and if you are a syndicate operative they all fit nicely under your
coat), rocket launchers, chainsaws, anti tank mines, a railgun, a heavy
machine gun and the corresponding 1500 kgs of ammo, but you'll rarely be able
to carry more than one pair of goggles. MR
- The Ship in a Bottle Architectural trend
After having crawled through dusty narrow tunnels, swum submerged in raw
sewage, ducked under sinister machines that want nothing else than to chop you in
half you'll suddenly emerge in a room deep inside the mountain that houses a
creature just as big. How the hell did it get there? MR
- The Crate Construction Regulation
Chests, drawers, safes, lockers, cupboards, they can all be opened and closed
at leisure. But if you happen upon a crate, you'll be hard pressed to destroy
it to get the equipment you seek. The enemy is also quite happy to stock one
apple in a crate the size of a washing machine, though sometimes a crate can
contain two items, like an apple and a keycard. MR
- By Golly, but that furniture is finely crafted
Not even the finest enemy soldier will have armour thick enough to absorb the
damage from even our weakest weapons. What they should do is pick up one of
those wooden chairs that easily negotiate rocket after rocket and carry these
in front of them. Instead of sending hundreds of their finest soldiers to die
at your hands the enemy should focus on putting obstacles like tables and
handrails in your path, since these will be impossible to overcome. MR
- The Burning Bridges construction material regulation
If you fire your rocket launcher at a fully laden fuel truck you are likely to
see flames erupting and satisfying explosions will occur. This fetish can also
usually be satisfied by firing machineguns or concrete bridges or buildings,
as they will burst into flames as a sign of taking damage. MR
|
Contributors
If
you hadn't guessed already, the initials at the end of each Cliché denote
the contributor. |
|
Diabolik (D)
Mr Rehn (MR)
Bill Boss (BB) |